Wild Tournament. Tournament Individu antara anggota komunitas HSID yang diselenggarakan di sebuah cafe. Atau tempat yang telah ditunjuk untuk. Flatch_ 3 12 EipokKruden 0 Flatch_ 3 11 jonaqec 3 Flyboi55 0 10 renojackson_hs 2 Flatch_ 3 9 cone 0 EipokKruden 3 8 Velken_Iakov 0. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters.
Hearthstone: Diese Decks und Ergebnisse des Wild Open 2020Community Tournaments. Still, with a fortunate string of matchups, Odd Warrior can take you far on the Wild ladder. I repeat, they are NOT core cards and in fact,. International Finals (the “Tournament(s)”). These Official Rules, in conjunction with the / Hearthstone Tournament Player. Handbook. „Wählt euren Champion“ für die World Championship präsentiert von T-Mobile kehrt zurück. vor 4 Tagen · Zuschauerguide für die Hearthstone Masters.
Hearthstone Wild Tournament The Hearthstone Wild Open Returns For 2019 - January & February VideoHearthStone Wild Tundra Tournament Day 2 Finals - Butterz vs Mazzu
Also, it's not unlike Blizzard to nerf something shortly before a tournament. I mostly play wild, and is at legend rank.
Hey, can I get some help? I never watched hearthstone tournaments and these kind of things, I don't know how it's going here.
Say your piece about Wild being unbalanced or whatever, but I'm glad this is even happening at all. After the situation with HoTS, I was all but certain Hearthstone was, at the very least, going to cancel Wild events for and beyond.
The fact that the Wild Open is still happening and is being actively promoted is honestly a cause for celebration.
This is the leech poison nerf cause. Go to hell blizzard you balance the game depending your tournaments not the community.
Why this balance now and not in the past? Someone is oblivious to the fact that the card was used in an infuriating package that used Coldlight Oracle for mill, and how the weapon could be easily fished out.
You have no idea how infuriating playing against it in Wild was with a 10 attack permanent Lifesteal weapon that basically shat on every Control deck.
Since then, the deck has gone through numerous iterations. First, it was played with Risky Skipper in a more defensive style of deck.
Then, it was played with Pirates to be more aggressive. Bombs have also been added to the deck, along with Clockwork Goblin and Wrenchcalibur to nullify the effects of singleton cards.
The new cards Ringmaster Whatley seems to be a natural inclusion. The effect draws a Pirate, Mech, and Dragon, and all were present in the deck before the newest expansion, Madness at the Darkmoon Faire.
It will take time to see if Ringmaster Whatley stays, but it appears to be viable for the time being. Galakrond Warrior appears to have become very strong in the newest expansion, Madness at the Darkmoon Faire.
The deck was already running Bombs, and so the inclusion of Ringmaster Whatley seemed natural. The Pirates were already run for the early game, the Mechs were run for Bombs, and the Scions of Ruin are a part of the archetype.
Having a card that can draw all three filled a hole with which Galakrond Warrior was struggling. The main way Galakrond Warrior lost was with running out of steam.
Ringmaster Whatley prevents that from happening, by drawing three cards—that not only gets you closer to Galakrond, the Unbreakable but also gets you a guaranteed Bomb from the Clockwork Goblin and a Scion of Ruin, which are the only Mechs and Dragons being run in the deck.
If Reno Priest ever falls out of favor, then so would the use of Bombs. Currently, there is experimentation with a no-Bomb, menagerie-style Galakrond Warrior.
At the moment, this list seems almost strictly worse because of the meta. Reno Priest is a good matchup mainly because of the Bombs that prevent the Reno Jackson from being active.
Without the Bombs, the deck becomes more like other aggro decks in the format, but slower. The menagerie support cards are also very slow in Wild, and so even if Reno Priest falls out of favor, it is unlikely that the deck will fully convert to a full menagerie version.
Vivid Spores. Healing Rain. Maelstrom Portal. Colossus of the Moon. Big Shaman is a mana-cheat deck in the same vein as Big Priest. It aims to slow early aggression with a smorgasbord of removal spells and then summon high-cost minions far ahead of the mana curve, courtesy of Ancestor's Call, Muckmorpher, and Eureka!.
Once the Big Shaman develops a large minion or two, the opponent is on a clock to either kill the Big Shaman player or remove the minion before it gets enchanted with Ancestral Spirit or Vivid Spores.
Unfortunately, Madness at the Darkmoon Faire does not appear to have brought anything new to the archetype. Most of the Shaman cards in the set are geared toward weapon and Totem-based decks.
The only possible inclusion is Revolve, but Revolve is essentially a worse Devolve or Devolving Missiles. With other archetypes gaining and Big Shaman staying the same, Big Shaman may not enjoy the faire festivities quite as much as its contemporaries.
While Big Shaman shares a similar struggle into Reno Priest as does Even Shaman, the other meta Shaman archetype, Even Shaman was fortunate enough to receive some support in the new set.
Sadly, Big Shaman will have to wait another four months for new toys, and it's in danger of being totally eclipsed by the revival of Big Priest.
With that being said, Big Priest can remove the Big Shaman board in turn with Psychic Scream, although some lists have started to cut Scream. Besides having some upsides into other big decks, Big Shaman is also strong versus aggro and board-based decks like Aggro Druid, Odd Rogue, and Galakrond Warrior.
A bevy of healing, removal, and Taunts can be impossible to overcome for some of these decks lacking efficient answers to large minions cheated out early.
Big Shaman's greatest struggle comes against Reno decks, which can generate multiple transform effects and typically carry several single-target or full board removal effects.
With little expected to change in the archetype, we have chosen to feature Blutrane's Big Shaman list once more, as it provides a good base for any Big Shaman deck.
Volcano is able to deal with board states that Hagatha's Scheme cannot, such as an Odd Paladin board full of Divine Shielded minions or several tall minions from Discard Warlock.
Colossus of the Moon greatly improves your chances against slow decks like Odd Warrior, but the risk of summoning it versus aggro is usually not worth the inclusion.
Finally, while Devolving Missiles is often included in other versions of Big Shaman, it quite often ends up being overkill alongside the two Devolves.
And with so little card draw, you may end up bricking on a hand full of Transform effects with no worthwhile targets. Big Priest is an archetype that has existed in Wild for a very long time, ever since the release of Knights of the Frozen Throne.
This deck aims to cheat expensive minions into play by casting Shadow Essence as early as turn 4, followed by returning them to the battlefield repeatedly using cards like Resurrection and Eternal Servitude.
As Big Priest heads into the late game, spells like Lesser Diamond Spellstone and Mass Resurrection ensure that threats are consistently hitting the board.
In an effort to survive long enough to execute its game plan, the rest of the deck is filled with various cheap removal. Spirit Lash and Breath of the Infinite help the Priest player deal with early aggression, with Mass Hysteria functioning as a catchall to dangerous boards.
Madness at the Darkmoon Faire has almost single-handedly revived the archetype, thanks to the addition of Blood of G'huun and Palm Reading.
The former is an amazing replacement to Y'Shaarj, Rage Unbound, while the latter enables faster Shadow Essence and board-wipe spells.
Big Priest has seemingly made the revival that many Wild players hoped would never happen, as the archetype appears reinvigorated by inclusions from Madness at the Darkmoon Faire.
Palm Reading and Blood of G'huun both help the deck in ways that make the archetype feel much like it did in the past. The main difference is that Blood of G'huun summons copies, allowing the Priest player to play a longer game with more resources.
Palm Reading is a cheap way to reduce the cost of cards in hand, allowing turn 4 or 5 Shadow Essence and giving players flashbacks to when Barnes was included in the deck.
Despite the new inclusions, Big Priest finds itself returning to a hostile metagame. Reno Priest and Darkglare Warlock still dominate the format, and Big Priest tends to be unfavored against both.
Quest Mage is more rare than in the past, but it still generally ends the game with little to no interaction from the Priest player. Aside from the new inclusions, players are currently split between Scrapyard Colossus and Obsidian Statue in the deck.
Both fill a very similar role, and neither seems to affect the win rate drastically. Big Priest is back and fairly popular, but it is yet to be seen if it is just a passing fad.
For this Wild Meta Snapshot, we are featuring a list used by nhlnjfan1 to reach 8 Legend. Odd Warrior is an archetype that first came about during the Boomsday Expansion.
While Baku the Mooneater came out in Witchwood, the deck only was first established as a meta force because of the support of the Boomsday cards.
Since then, Odd Warrior has been always part of the meta, but usually as a Tier 2 or 3 deck. Hero Power to gain substantial amounts of Armor. From there, players can use a host of spell-based removal, including Shield Slam, Reckless Flurry, Brawl, Plague of Wrath, or Bladestorm to deal with threats.
A Mech package is also often part of this plan, including cards like Eternium Rover and Zilliax. Boom, Mad Genius as a final value-oriented inclusion.
In the Madness at the Darkmoon Faire expansion, Odd Warrior appears to have gotten no new useful cards. This is not all uncommon for Wild decks.
There was already experimentation with a Silas Darkmoon OTK combo when that card was made available before the expansion was released.
It turns out the combo is not ideal, as it is very difficult to get up to and stay at 30 Armor while also drawing quickly toward the Silas Darkmoon combo.
Odd Warrior has is weirdly positioned in this meta. Its strength comes from the large amount of defensive options it has at its possession.
Reckless Flurry, Brawl, and Bladestorm all are powerful board clears that beat up on aggressive decks, while the deck naturally gains Armor through its Hero Power.
The main weaknesses the deck are currently the control and combo matchups, where it struggles immensely. Currently, there are no new cards that Odd Warrior wants.
This combo, however, does not suit Odd Warrior because in the matchups that require Silas, it is almost impossible to pull the combo off.
What Odd Warrior needs is something to accrue value with overtime. Lorekeeper Polkelt. Reno Secret Mage, a fusion of Reno Mage and Secret Mage elements, is an old archetype that is new to the competitive scene.
While players had experimented with it in the past, it finally received the additional support it needed from Madness at the Darkmoon Faire to differentiate itself enough from its parent archetypes.
Typically, the key to a successful Reno archetype is having access to enough unique cards with overlapping effects, providing the deck with an adequate level of consistency.
Only being able to run one copy each of Secret Mage's strongest cards, like Mad Scientist, was usually not worth the singleton payoff cards like Zephrys the Great.
But the latest set has brought several new cards that fill the holes in Reno Secret Mage's arsenal. The problem with Aluneth in Reno Secret Mage was the inability play out your hand fast enough, leading to multiple cards milled and possibly dying in fatigue.
Reno Secret Mage also received a brand new secret, Rigged Faire Game, which provides even more card draw. Game Master provides a cheap and ongoing threat, while Inconspicuous Rider replaces the missing Mad Scientist.
Reno Secret Mage is one of a small handful of new archetypes that appear to be more than just a flavor of the week and are actually here to stay.
Madness at the Darkmoon Faire was kinder to Secret Mage than it was to most Wild archetypes, giving it several new toys to play with.
Reno Secret Mage is much more proactive than Reno Mage, allowing the pilot to take the initiative against control decks.
The wider array of Secrets in Reno Secret Mage can lead to more difficult decisions for your opponent about what to play around. The archetype is also punished less hard by Secret tech cards than traditional Secret Mage is, due to having other win conditions like Jandice Barov.
With multiple powerful Legendaries at the top of the curve, we recommend considering Lorekeeper Polkelt in the featured list.
Reno Quest Mage is an archetype that looks to leverage Open the Waygate and its payoff, Time Warp, in order to assemble a game-winning extra-turns combo.
Akin to its sister deck, Quest Mage, Reno Quest Mage takes advantage of spell-generation effects to answer threats and present them while building to its deadly endgame.
However, due to the nature of the Highlander package, Reno Quest Mage is slightly more favorable into aggro because of Reno Jackson and Reno the Relicologist.
Kazakus and Zephrys, singleton mainstays, also provide additional Quest-completion ticks as well as their own toolbox of answers to whatever situation might arise in a game.
One thing is for certain: Reno Quest Mage is much more slow rolling in terms of completing the Quest than regular Quest Mage is.
Not every archetype is able to have its cake and eat it too. While C'Thun, the Shattered was theorized to help the archetype, in practice, it's much too slow rolling to be effective and efficient.
Most other Mage cards were focused on propping up other archetypes as well. Reno Quest Mage has always been quite a tight list, so new tools are unlikely to permeate into the deck unless they flat out powercreep previous staples.
Reno Quest Mage's days in the meta continue to run short even with a flood of new cards hitting the meta. Unfortunately, the lack of new support for Reno Quest Mage has continued to leave it floundering.
The archetype is still built upon a solid concept. However, in practice it's still a ways away from being what it once was and Madness at the Darkmoon Faire hasn't done it any favors.
If anything, this set was a step backwards for the archetype. All of the cool kids got new toys and Reno Quest Mage stuck where it is, a functional net negative.
The best decks are still the best decks so it could be worse for Reno Quest Mage. However, those best decks got better so the power gap increases.
During theorycrafting season, some brewers speculated that C'Thun the Shattered could make an impact in the archetype. However, in practice the concept is even slower to pull off than the window needed to clutch out wins.
The hoops one needs to jump through are just too lofty and inconvenient at times. The bacon-like smell of burning flesh.
The bitter tears of enraged opponents as you top deck Fireball yet again. Just like a bonfire on a crisp fall night, Secret Mage is the perfect deck to burn away your opponents in….
I think everyone will have come to that horrifying conclusion after a few weeks of playing. If you want to have a large collection and the ability to craft decks as you like, regular spending is required every few months on things like expansion pre-orders.
Wild is a lawless land, a place where all card combinations are allowed and your most disgusting deck lists are free from restrictions.
With infinite possibilities, how did a lot of players take advantage of this new found freedom? They, er, continued to play Pirate Warrior.
So far, however, the emphasis in most major Hearthstone tournaments has been in Standard. It makes sense: Blizzard want to push the latest batch of cards and players are regularly encouraged to devise new deck ideas with each cycle.
Wild Kingsbane Rogue Deck Guide 1 weapon, 19 spells, 9 minions, 1 hero card wild full-guide. Wild Big Rogue Deck Guide 2 weapons, 10 spells, 18 minions wild full-guide.
Wild Recruit Hunter Deck Guide 2 weapons, 4 spells, 23 minions, 1 hero card wild full-guide. Wild Midrange Shudderwock Shaman Deck Guide 6 spells, 22 minions, 2 hero cards wild midrange full-guide.
Wild Discard Quest Warlock Deck Guide 12 spells, 17 minions, 1 hero card wild aggro quest full-guide. Wild Spell Hunter Deck Guide 3 weapons, 25 spells, 2 hero cards wild full-guide.
Wild Even Shaman Deck Guide 4 spells, 25 minions, 1 hero card wild even full-guide. Wild Odd Mage Deck Guide 5 spells, 24 minions, 1 hero card odd wild full-guide.
Wild Recruit Warrior Deck Guide 3 weapons, 17 spells, 9 minions, 1 hero card wild control full-guide. Wild Quest Priest Deck Guide 11 spells, 18 minions, 1 hero card wild quest dragon full-guide.
Wild Even Warrior Deck Guide 5 weapons, 14 spells, 10 minions, 1 hero card wild even full-guide. Wild Odd Warrior Deck Guide 2 weapons, 10 spells, 17 minions, 1 hero card wild odd control full-guide.
Wild Even Warlock Deck Guide 6 spells, 23 minions, 1 hero card wild even full-guide. Wild Even Paladin Deck Guide 3 weapons, 7 spells, 20 minions wild even full-guide.
Wild Quest Warrior Deck Guide 2 weapons, 10 spells, 17 minions, 1 hero card wild quest full-guide. Wild Quest Rogue Deck Guide 10 spells, 19 minions, 1 hero card wild quest full-guide.
Wild Murloc Mage Deck Guide 1 weapon, 8 spells, 21 minions wild murloc aggro full-guide. Wild Odd Paladin Deck Guide 4 weapons, 6 spells, 20 minions wild odd full-guide.
Wild Taunt Druid Deck Guide 18 spells, 12 minions wild full-guide. Wild Spiteful Druid Deck Guide 2 spells, 27 minions, 1 hero card wild full-guide.
Wild Togwaggle Druid Deck Guide 1 weapon, 20 spells, 8 minions, 1 hero card wild full-guide. Wild Even Rogue Deck Guide 15 spells, 15 minions wild even full-guide.
Wild Deathrattle Rogue Deck Guide 2 weapons, 12 spells, 16 minions wild deathrattle full-guide. Wild Elemental Mage Deck Guide 14 spells, 15 minions, 1 hero card wild full-guide.
Wild Odd Rogue Deck Guide 3 spells, 27 minions odd wild full-guide. Wild Mecha'thun Priest Deck Guide 14 spells, 16 minions wild full-guide. Wild Malygos Rogue Deck Guide 2 weapons, 23 spells, 4 minions, 1 hero card wild full-guide.
Wild Mecha'thun Druid Deck Guide 23 spells, 7 minions wild full-guide. Wild Deathrattle Hunter Deck Guide 2 weapons, 6 spells, 21 minions, 1 hero card wild deathrattle full-guide.
Wild Pirate Rogue Deck Guide 1 weapon, 11 spells, 18 minions wild aggro full-guide. Wild Aggro Shaman Deck Guide 4 weapons, 15 spells, 11 minions aggro wild full-guide.
Wild Jade Druid Deck Guide 23 spells, 6 minions, 1 hero card wild full-guide. Wild Pirate Warrior Deck Guide 4 weapons, 5 spells, 21 minions wild full-guide pirate.
Wild Token Shaman Deck Guide 8 spells, 21 minions, 1 hero card wild token full-guide. Wild Mech Warrior Deck Guide 2 weapons, 8 spells, 19 minions, 1 hero card wild mech full-guide.Nevertheless, the odd Wild tournament has cropped up in the past, and just last week Blizzard announced that later this year they’ll be hosting the Hearthstone Wild Open: a global tournament Author: James Pickard. All Hearthstone tournaments. List of all future and past tournaments, schedule of events and matches Tournament Date Prize Pool; Hearthstone World Championship $, Battleriff Invitational 2: $1, Things are about to get Wild in the third-ever Hearthstone Wild Open because this year, the tournament is more accessible than ever. The online-only Wild Open will have qualification into playoffs via the Wild ranked ladder and boast a $30, prize pool split among the Top Eight. Hearthstone Masters is Hearthstone’s new three-tiered competitive program consisting of round-the-clock qualifiers, live global tournaments, and an exclusive weekly top tier of competition. Nevertheless, the odd Wild tournament has cropped up in the past, and just last week Blizzard announced that later this year they’ll be hosting the Hearthstone Wild Open: a global tournament based. To get updates on all our future reports, consider joining our Discord server The Wild Side: eriethunderbirds.com Welcome to the Fifth Edition of Team WildSide’s Wild Meta Snapshot for ! We are teaming up with Hearthstone-Decks to provide you the most accurate Wild report possible. Tournament Formats All Open Division teams will clash throughout up to nine weeks of regular season swiss matches to clinch a spot in the double-elimination regional playoff. Unlike in previous seasons, teams will now sign up to play in one of two divisions, Eastern or Western, based on the location of their school. Sparkz, who has been a long-time user (and more recently a moderator) on our Discord channel, partnered with Solem to host two (NA & EU) $1k USD Wild tournaments a few weeks ago. It had a combined participants and was rather successful, so he decided to take things one step further and kickstart a season based tournament format.